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・ Alan Merrick
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・ Alan Michael
・ Alan Milburn
・ Alan Miles
・ Alan Millar
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・ Alan Millard (politician)
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・ Alan Miller (American football)
・ Alan Miller (football coach)
・ Alan Miller (footballer)
Alan Miller (game designer)
・ Alan Miller (journalist)
・ Alan Milliken Heisey Sr.
・ Alan Milliner
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・ Alan Mills (baseball)
・ Alan Mills (music)
・ Alan Mills (tennis)
・ Alan Milward
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Alan Miller (game designer) : ウィキペディア英語版
Alan Miller (game designer)
Alan Miller is an early game designer and programmer for the Atari 2600 who co-founded video game companies Activision and Accolade.
==Career==
Miller studied electrical engineering and computer science at the University of California, Berkeley, graduating in 1973.〔http://www.digitpress.com/library/interviews/interview_alan_miller.html〕
Miller joined Atari, Inc. in February 1977 and was one of the first four Atari 2600 game designers. His 2600 titles include ''Surround'', ''Hunt & Score'', ''Hangman'' and ''Basketball''. With others, he co-authored the operating system for the Atari 400/800/1200 computers in late 1978 and early 1979. His last game for Atari, ''Basketball'', was one of the first ROM games for the Atari computers. Miller did not work on any Atari 2600 cartridges during his last year with Atari.〔
In late 1979, Miller left Atari with three other programmers, David Crane, Larry Kaplan and Bob Whitehead. They were disillusioned and disappointed with Atari's refusal to give them screen credit for any of the games they worked on. With music industry executive, Jim Levy, they formed Activision, the first independent video game developer and publisher. Activision rapidly grew to USD$159 million in revenue in 1983, its third year of sales. Miller acted as Vice President of Product Development and designed several of the company's first games. Among his games designed while with Activision are ''Checkers'', ''Tennis'', ''Ice Hockey'', ''Starmaster'' and ''Robot Tank''.〔(Distinguished Guest: Alan Miller ) from Classic Gaming Expo website〕 Miller experimented with implementing a 3D display for the game Checkers but due to technical limitations of both the Atari 2600 and television sets of the era, the idea was dropped.〔
Miller and Whitehead thought that diversification to other platforms, such as the home computers like the Commodore 64, was essential for success.〔(Bob Whitehead interview ) from DigitalPress〕 Activision was resistant to this idea, so he and Whitehead left Activision in 1984 and together formed the game publisher Accolade.〔 While with his new company, he designed only one game, ''Law of the West'' for the Commodore 64. Miller started as Vice President of Product Development but in a few years rose to Chairman and CEO.〔
After ten years at Accolade, Miller left in 1994. Ironically, Accolade hit hard times and in 1999 was purchased by Infogrames, which later changed its subsidiaries' names to Atari Inc., Atari Europe, Atari Australia, and Atari Japan respectively.
In September 2001, Miller rejoined David Crane at Crane's company, Skyworks Technologies, a leading developer of custom branded online games (advergames) for Fortune 100 companies, where he served as Vice President of Business Development for four years.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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